The following are Shadowrun net.sourcebooks and similar publications that were never (and still aren't) Plastic Warriors publications, but which have been put up here to make sure they're available somewhere for the collectors and others who care about the game's ancient history.
Note that some of these documents may have various issues that will prevent them from looking quite the way they were intended by their creators. Missing fonts can be a big issue, as are — with Word documents — things shifting to other pages than they're supposed to be on.
Furthermore, in an effort to make the files more usable in the modern day, when PDF is pretty much universally supported, the Plastic Warriors crew has braved considerable dangers to life and happiness by converting most of the ones that weren't originally released as PDF files, to that format as well. This wasn't as easy as it may sound for a lot of the files, given that the objective was to make them appear as thye should, including formatting, the right fonts, etc. — none of it was a simple “Print to PDF” job.
Thanks also to Lars Wagner Hansen and Peter Steen Kristiansen for sending additional net.books for inclusion. Also thanks to Lars again and to Rob “NightLife” H. for supplying some PDFs of files not originally available in that format, even if those don't actually appear below … :)
Other Shadowrun material similar to this can be found at the following sites:—
The Neo-Anarchist's Guide to Everything Else or NAGEE was an electronic magazine, or e-zine, for Shadowrun. Six issues were released from 1992 through 1994, and three more came out in 1999–2000.
The first issue of the NAGEE contains articles on Los Angeles, Las Vegas, dead zones, drugs in Shadowrun, space, insanity, as well as new archetypes, skills, spells, and fiction.
Edition: First (NAGEE 5 has updates for second edition, while NAGEE 7 has updates for third edition)
Editor: Jerry Stratton
Formats available: Plain Text,
Portable Document Format,
PostScript,
Rich Text Format
This contains articles on New York City, the North Bay (part of the UCAS, near Québec), shadowrunning economics, a list of Sixth World slang, how firearm silencers work, dead
(technology-less) zones, an index to the Seattle Sourcebook, as well as new archetypes, intrusion countermeasures, skills, spells, reviews, and fiction.
Edition: First (NAGEE 6 has updates for second edition, while NAGEE 7 has updates for third edition)
Editor: Jerry Stratton
Formats available: Plain Text,
Portable Document Format,
PostScript,
Rich Text Format
This issue of the NAGEE contains articles on the city of Chambana, Illinois in the UCAS, ghosts, a primer on virtual reality, a dragon cult, a history of the 21st century, a new kind of magician, as well as new archetypes, spirits, intrusion countermeasures, skills, spells, reviews, fiction, and vehicle modifications.
Edition: First (NAGEE 8 has updates for third edition)
Editor: Jerry Stratton
Formats available: Plain Text,
Portable Document Format,
PostScript,
Rich Text Format
The fourth NAGEE contains articles on Pueblo city, skillwires, forging time/date stamps in the Matrix, sleepwalkers (people with rigger control gear built into them), multi-tasking for deckers, as well as new archetypes, spirits, intrusion countermeasures, and spells.
Edition: First (NAGEE 9 has updates for third edition)
Editor: Jerry Stratton
Formats available: Plain Text,
Portable Document Format,
PostScript,
Rich Text Format
This NAGEE has reviews, short stories (including Wyrm Talk by Tom Dowd), a write-up of Las Vegas, new cyberware, a couple of archetypes, decker contacts, new IC and totems, an overview of which accessories come standard on which weapons, and updates of material from NAGEE 1 to second edition.
Edition: Second (NAGEE 9 has updates for third edition)
Editor: Tony Moller
Formats available: Portable Document Format,
PostScript,
Replica,
Rich Text Format
In this NAGEE are short stories by Tom Dowd, descriptions of the cities of Columbus and Dayton, Ohio, FASA's upcoming releases, basic stats for equipment, cyberware and vehicles from Deutschland in den Schatten (the original German version of the Germany Sourcebook), new drones, archetypes, contacts, cyberware, an article about the costs of magical medical care, a critter write-up, an article about neo-pagans, a nega-adept, rules for horseriding, and updates of material from NAGEE 2 to second edition.
Note that the PostScript version is one that actually works, and isn't cut off to 66 kilobytes like others that can be found online (if you look hard enough). This one was created from the Replica file by printing it to a PostScript file, and the PDF was then made from that.
Edition: Second
Editor: Tony Moller
Formats available: Portable Document Format,
PostScript,
Replica,
Rich Text Format
This issue has articles on new equipment, silently taking out opponents, pocket secretaries, street gangs, fetishes and the astral plane, tribes in the Native American Nations, a new initiative system, information on a few organizations, reviews, and updates of NAGEE 1 and 2 to third edition rules.
Edition: Third
Editor: Gurth
Formats available: Portable Document Format
New programs and options, rules for using free spirits as player characters, short stories, new archetypes, spell design options and metamagic, a New York gang, equipment, reviews of Shadowrun products, a complete adventure, and updates for the material from NAGEE 3 to third edition.
Edition: Third
Editor: Gurth
Formats available: Portable Document Format
In this issue is a write-up of the city of Boston in 2061, new spells and idols, a short story, not one but two sets of rules for vampire player characters, updates for older cyberware that FASA forgot, tweaks to the firearms design rules from Cannon Companion, real people as contacts, third-edition updates for NAGEE 4 and 5, and reviews of Shadowrun products.
Edition: Third
Editor: Gurth
Formats available: Portable Document Format
NERPS was a mailing list that produced what it says: net enhancements for Shadowrun. All the list's messages can be found online at shadowrn.understairs.nl, for those who want to read how the following were actually produced.
Powerful characters for use as NPCs, and some additional spells that some of them have.
Edition: Second
Editors: Eric S. Jameson and Gurth
Formats available: Portable Document Format,
Microsoft Word 97
Powerful characters for use as NPCs, and some additional spells that some of them have.
Edition: Second
Editor: Robert A. Hayden
Formats available: PostScript,
Portable Document Format,
Rich Text Format
A variety of articles originally intended to be separate books: NERPS: Shadows of the Mind (about psionics), NERPS: ShadowLore II (about various subjects) and NERPS: DragonLore (about dragons).
Edition: Second
Editors: Gurth
Formats available: Portable Document Format,
Microsoft Word 97
Includes new player character races, spells, physical adept abilities, totems, and other new magic, brand-name cyberware, additional bioware, programming languages and other Matrix tricks, new technology, extra rules, and contacts and archetypes.
Edition: Second
Editor: Robert A. Hayden
Formats available: Plain Text,
PostScript,
Portable Document Format,
Rich Text Format
This net.book deals with the criminal side of the Shadowrun world.
Edition: Second
Editors: Gurth
Formats available: Portable Document Format,
Microsoft Word 97
These are one-off or otherwise “independent” net.books.
A compilation of physical adept abilities.
Edition: Second
Editor: Brett R. “Calvinoi MindFlyer” Brown
Formats available: Plain Text,
Portable Document Format,
Rich Text Format
Despite the version number, this is an updated version of the above.
Edition: Third
Editor: Brett R. “Hobbis” Brown
Formats available: Portable Document Format
A yet further updated version of the above.
Edition: Third
Editor: Achim Ahlers
Formats available: Portable Document Format
A set of rules for designing firearms. These are similar in many ways to those in Cannon Companion, but are more detailed.
Edition: Third (also usable with second)
Author: Kenneth L. “Tzeentch” Peters
Formats available: Portable Document Format
A very extensive write-up of the author's house rules.
Edition: Third
Author: Damion Milliken
Formats available: Portable Document Format
An updated version of the above
Edition: Third
Author: Damion Milliken
Formats available: Microsoft Word 97
A compilation of articles for Shadowrun and other games (mainly Cyberpunk 2020).
Edition: Nominally second (the book claims to be usable with all cyberpunk-genre games)
Editor: Norbert G. “BulletShower” Matausch
Formats available: Portable Document Format,
Microsoft Word 97
All kinds of drugs for Shadowrun characters to use.
Edition: Second
Authors: Seth Narins & Lester “Wordman” Ward
Formats available: Plain Text,
PostScript
A collection of anecdotes of dumb, really dumb things that player characters got up to in Shadowrun games.
Edition: None
Editor: Martin Steffens
Formats available: Rich Text Format
A collection of useful tables, intended as a replacement gamemaster screen.
Edition: Second
Author: Phill Steele
Formats available: PostScript,
Rich Text Format
A set of rules for designing firearms. They appear to be related to Cannon Companion Redux, but the exact connection between the two is unknown.
Edition: Third (also usable with second)
Author: Antoine Diamant-Berger
Formats available: Portable Document Format
Contains variety of weapons, vehicles and other equipment, plus new spells, spirits, totems, critters, archetypes, and more.
Edition: Second
Authors: Paddy, Wbaer, Martin Hocke
Formats available: Portable Document Format,
Microsoft Word 97
A full set of vehicle rules and accordingly updated game statistics for all vehicles that existed at the time this was made.
Edition: Second
Author: James W. Lindsay
Formats available: Portable Document Format,
Rich Text Format
Weapons, accessories, bioware, cyberware, and optional rules, including a revised (more granular) character generation system and unarmed combat system.
Edition: Second
Author: Rich Nakamura
Formats available: Portable Document Format,
Microsoft Word 97
A compilation of articles for Shadowrun and other games (mainly Cyberpunk 2020).
Edition: Nominally second (the book claims to be usable with all cyberpunk-genre games)
Editor: Norbert G. “BulletShower” Matausch
Formats available: Portable Document Format,
Microsoft Word 97
A sourcebook describing locations around Seattle, by The Shadowrun Supplemental.
Edition: any
Authors: Earl Hollar, Paul Jensen, Eva Rijser, David Short, and others
Formats available: Portable Document Format
Descriptions and game statistics for five weapons based on real-world ones.
Edition: Second/Third
Author: Mage Blade Guild of Roleplayers
Formats available: Portable Document Format
Guns of all kinds, both original designs and converted from Cyberpunk 2020.
Edition: Second
Authors: Studies Of War & Oppression
Formats available: Plain Text,
PostScript
This is a catalog of 20th-century military aircraft and a few boats, and some additional game rules and weapons for them. (It is, in fact, a Shadowrun conversion of the Nautical/Aviation Handbook for the second edition of Twilight: 2000, covering exactly the same boats and aircraft that does, but with entirely new text. There was also a hardcopy version that the author provided to some of his friends, which had illustrations taken directly from that book, but the version here is a text-only Microsoft Word document.)
Edition: Second (Rigger Black Book)
Author: Mike Ruane
Formats available: Microsoft Word 97
A complete set of replacement Matrix rules.
Edition: Third (also usable with second)
Author: Kenneth L. “Tzeentch” Peters
Formats available: Portable Document Format
As the title says: descriptions and game stats for weapons seen in anime like Akira, Ghost in the Shell, and many others.
Edition: Third (also usable with second)
Author: Greg “Angelkiller_404” Basa
Formats available: Portable Document Format