Plastic Warriors · Other Shadowrun Sourcebooks

The following are Shadowrun net.sourcebooks and similar publications that were never (and still aren't) Plastic Warriors publications, but which have been put up here to make sure they're available somewhere for the collectors and others who care about the game's ancient history.

Note that some of these documents may have various issues that will prevent them from looking quite the way they were intended by their creators. Missing fonts can be a big issue, as are — with Word documents — things shifting to other pages than they're supposed to be on.

Furthermore, in an effort to make the files more usable in the modern day, when PDF is pretty much universally supported, the Plastic Warriors crew has braved considerable dangers to life and happiness by converting most of the ones that weren't originally released as PDF files, to that format as well. This wasn't as easy as it may sound for a lot of the files, given that the objective was to make them appear as thye should, including formatting, the right fonts, etc. — none of it was a simple “Print to PDF” job.

Thanks also to Lars Wagner Hansen and Peter Steen Kristiansen for sending additional net.books for inclusion. Also thanks to Lars again and to Rob “NightLife” H. for supplying some PDFs of files not originally available in that format, even if those don't actually appear below … :)

The Neo-Anarchist's Guide to Everything Else

The Neo-Anarchist's Guide to Everything Else or NAGEE was an electronic magazine, or e-zine, for Shadowrun. Six issues were released from 1992 through 1994, and three more came out in 1999–2000.

The First Annual Neo-Anarchists' Guide to Everything Else

The first issue of the NAGEE contains articles on Los Angeles, Las Vegas, dead zones, drugs in Shadowrun, space, insanity, as well as new archetypes, skills, spells, and fiction.

Edition: First (NAGEE 5 has updates for second edition, while NAGEE 7 has updates for third edition)

Editor: Jerry Stratton

Formats available: *Plain Text, *Portable Document Format, *PostScript, *Rich Text Format

Plain Text |  160 kilobytes PDF |  478 kilobytes PostScript |  146 kilobytes RTF |  68 kilobytes

The Second Annual Neo-Anarchists' Guide to Everything Else

This contains articles on New York City, the North Bay (part of the UCAS, near Québec), shadowrunning economics, a list of Sixth World slang, how firearm silencers work, dead (technology-less) zones, an index to the Seattle Sourcebook, as well as new archetypes, intrusion countermeasures, skills, spells, reviews, and fiction.

Edition: First (NAGEE 6 has updates for second edition, while NAGEE 7 has updates for third edition)

Editor: Jerry Stratton

Formats available: *Plain Text, *Portable Document Format, *PostScript, *Rich Text Format

Plain Text |  228 kilobytes PDF |  694 kilobytes PostScript |  207 kilobytes RTF |  100 kilobytes

The Third Annual Neo-Anarchists' Guide to Everything Else

This issue of the NAGEE contains articles on the city of Chambana, Illinois in the UCAS, ghosts, a primer on virtual reality, a dragon cult, a history of the 21st century, a new kind of magician, as well as new archetypes, spirits, intrusion countermeasures, skills, spells, reviews, fiction, and vehicle modifications.

Edition: First (NAGEE 8 has updates for third edition)

Editor: Jerry Stratton

Formats available: *Plain Text, *Portable Document Format, *PostScript, *Rich Text Format

Plain Text |  192 kilobytes PDF |  642 kilobytes PostScript |  310 kilobytes RTF |  82 kilobytes

The Fourth Annual Neo-Anarchists' Guide to Everything Else

The fourth NAGEE contains articles on Pueblo city, skillwires, forging time/date stamps in the Matrix, sleepwalkers (people with rigger control gear built into them), multi-tasking for deckers, as well as new archetypes, spirits, intrusion countermeasures, and spells.

Edition: First (NAGEE 9 has updates for third edition)

Editor: Jerry Stratton

Formats available: *Plain Text, *Portable Document Format, *PostScript, *Rich Text Format

Plain Text |  216 kilobytes PDF |  658 kilobytes PostScript |  333 kilobytes RTF |  112 kilobytes

The Fifth Annual Neo-Anarchists Guide to Everything Else

This NAGEE has reviews, short stories (including Wyrm Talk by Tom Dowd), a write-up of Las Vegas, new cyberware, a couple of archetypes, decker contacts, new IC and totems, an overview of which accessories come standard on which weapons, and updates of material from NAGEE 1 to second edition.

Edition: Second (NAGEE 9 has updates for third edition)

Editor: Tony Moller

Formats available: *Portable Document Format, *PostScript, *Replica, *Rich Text Format

PDF |  219 kilobytes PostScript |  250 kilobytes Replica |  336 kilobytes RTF |  190 kilobytes

The Sixth Annual Neo-Anarchists Guide to Everything Else

In this NAGEE are short stories by Tom Dowd, descriptions of the cities of Columbus and Dayton, Ohio, FASA's upcoming releases, basic stats for equipment, cyberware and vehicles from Deutschland in den Schatten (the original German version of the Germany Sourcebook), new drones, archetypes, contacts, cyberware, an article about the costs of magical medical care, a critter write-up, an article about neo-pagans, a nega-adept, rules for horseriding, and updates of material from NAGEE 2 to second edition.

Note that the PostScript version is one that actually works, and isn't cut off to 66 kilobytes like others that can be found online (if you look hard enough). This one was created from the Replica file by printing it to a PostScript file, and the PDF was then made from that.

Edition: Second

Editor: Tony Moller

Formats available: *Portable Document Format, *PostScript, *Replica, *Rich Text Format

PDF |  893 kilobytes PostScript |  614 kilobytes Replica |  800 kilobytes RTF |  327 kilobytes

The Neo-Anarchists Guide to Everything Else 7

This issue has articles on new equipment, silently taking out opponents, pocket secretaries, street gangs, fetishes and the astral plane, tribes in the Native American Nations, a new initiative system, information on a few organizations, reviews, and updates of NAGEE 1 and 2 to third edition rules.

Edition: Third

Editor: Gurth

Formats available: *Portable Document Format

PDF |  1.7 megabytes

The Neo-Anarchists Guide to Everything Else 8

New programs and options, rules for using free spirits as player characters, short stories, new archetypes, spell design options and metamagic, a New York gang, equipment, reviews of Shadowrun products, a complete adventure, and updates for the material from NAGEE 3 to third edition.

Edition: Third

Editor: Gurth

Formats available: *Portable Document Format

PDF |  2.1 megabytes

The Neo-Anarchists Guide to Everything Else 9

In this issue is a write-up of the city of Boston in 2061, new spells and idols, a short story, not one but two sets of rules for vampire player characters, updates for older cyberware that FASA forgot, tweaks to the firearms design rules from Cannon Companion, real people as contacts, third-edition updates for NAGEE 4 and 5, and reviews of Shadowrun products.

Edition: Third

Editor: Gurth

Formats available: *Portable Document Format

PDF |  2.6 megabytes

Net Enhancements for Role-Playing Shadowrun (NERPS)

NERPS was a mailing list that produced what it says: net enhancements for Shadowrun. All the list's messages can be found online at shadowrn.understairs.nl, for those who want to read how the following were actually produced.

NERPS: Edge Runners

Powerful characters for use as NPCs, and some additional spells that some of them have.

Edition: Second

Editors: Eric S. Jameson and Gurth

Formats available: *Portable Document Format, *Microsoft Word 97

PDF |  252 kilobytes Word 97 |  88 kilobytes

NERPS: Foundations

Powerful characters for use as NPCs, and some additional spells that some of them have.

Edition: Second

Editor: Robert A. Hayden

Formats available: *PostScript, *Portable Document Format, *Rich Text Format

PostScript |  795 kilobytes PDF |  261 kilobytes RTF |  96 kilobytes

NERPS: Lost and Found

A variety of articles originally intended to be separate books: NERPS: Shadows of the Mind (about psionics), NERPS: ShadowLore II (about various subjects) and NERPS: DragonLore (about dragons).

Edition: Second

Editors: Gurth

Formats available: *Portable Document Format, *Microsoft Word 97

PDF |  318 kilobytes Word 97 |  112 kilobytes

NERPS: ShadowLore

Includes new player character races, spells, physical adept abilities, totems, and other new magic, brand-name cyberware, additional bioware, programming languages and other Matrix tricks, new technology, extra rules, and contacts and archetypes.

Edition: Second

Editor: Robert A. Hayden

Formats available: *Plain Text, *PostScript, *Portable Document Format, *Rich Text Format

Plain Text |  322 kilobytes PostScript |  921 kilobytes PDF |  320 kilobytes RTF |  106 kilobytes

NERPS: Underworld

This net.book deals with the criminal side of the Shadowrun world.

Edition: Second

Editors: Gurth

Formats available: *Portable Document Format, *Microsoft Word 97

PDF |  1.3 megabytes (for A4 paper size) PDF |  566 kilobytes (for Letter paper size) Word 97 |  268 kilobytes (for A4 paper size)

The Shadowrun Supplemental (TSS)

The Shadowrun Supplemental (TSS for short) was a Shadowrun fanzine set up and edited by Adam “Fro” Jury that ran for at least 19 issues plus a few specials. It covered all kinds of topics, from new gear and spells to complete adventures to fiction to reviews, and a lot more besides.

Note that many of these files may have some problems with missing fonts that make some of the text (mainly headers) hard to read.

Editor: Adam “Fro” Jury

Issue #1 Volume #1

Includes a short story, an adventure, a new totem, a character archetype, a physical adept ability, capsule reviews, and a column.

Edition: Second

Formats available: *Portable Document Format

PDF |  135 kilobytes

Issue #2 Volume #1

Contains martial arts rules, a short mini-adventure, a location write-up, a short story, old-style firearms, and a review.

Edition: Second

Formats available: *Portable Document Format

PDF |  126 kilobytes

Issue #3

This issue has an adventure, a new contact, updates for old first-edition spells that didn't make it into second, artificially constructed “super soldiers”, a description of a corporation, optional new races for player characters, a write-up of a night club, advanced magic rules, an article about SINs and credsticks, and more old-fashioned weapons.

Edition: Second

Formats available: *Portable Document Format

PDF |  396 kilobytes

Issue #4

Has additional rules for skillsofts and skillwires, new spells, critters, cyberware, a totem and various equipment, as well as two new archetypes for player characters. Also in this issue are interviews with Stephen Kenson and Mike Mulvihill, a Matrix location, a short story, physical adept abilities, and a book review.

Edition: Second

Formats available: *Portable Document Format

PDF |  206 kilobytes

Issue #Five

Thoughts on using chemistry for shadowruns, an NPCs creation system, new cyberware, bioware, and other equipment, reviews, an interview with Jak Koke, a by now no-longer-short story that continues from the previous issues, and a complete adventure.

Edition: Second

Formats available: *Portable Document Format

PDF |  389 kilobytes

Issue #6

An article on the man–machine interface, expanded vehicle damage rules, an interview with Jon Szeto, expansions on Rigger 2, new edges and flaws, various new equipment, and new book reviews.

Edition: Second

Formats available: *Portable Document Format

PDF |  321 kilobytes

Issue #6a

This is a special issue with new vehicles using the Rigger 2 rules. Other than the game stats, it's the same as issue 6b.

Edition: Second (with Rigger 2)

Formats available: *Portable Document Format

PDF |  876 kilobytes

Issue #6b

This is a special issue with new vehicles using the Rigger Black Book rules. Other than the game stats, it's the same as issue 6a.

Edition: Second (with Rigger Black Book)

Formats available: *Portable Document Format

PDF |  556 kilobytes

Issue #7

Articles about assassins, new equipment, a revised character-generation system including revised and new edges and flaws, and reviews.

Edition: Second

Formats available: *Portable Document Format

PDF |  249 kilobytes

Issue #8

An article about what it's like to be a street samurai, descriptions of locations for use in adventures, rules for variable staging of Damage Codes, a system to create character backgrounds, cybered guard dogs, and reviews.

Edition: Second

Formats available: *Portable Document Format

PDF |  201 kilobytes

Issue #9

Guidelines for determining a character's body weight, a description of a group of hustlers, Tir Tairngire described in brief, new spells, a random atmosphere generator for encounters, and reviews of new Shadowrun products.

Edition: Second

Formats available: *Portable Document Format

PDF |  484 kilobytes

Issue #10

This issue has new skills, a new installment of the short story from earlier issues, an article about crime and related issues, and more reviews.

Edition: Third

Formats available: *Portable Document Format

PDF |  338 kilobytes

Issue #11

Melee combat styles, a street gang, the Matrix in Trieste, a corporation write-up, music in 2060, a new sport, reviews, a Shadowrun comic, and cheat sheets for magicians.

Edition: Third

Formats available: *Portable Document Format

PDF |  4.7 megabytes

Issue #12

A new sport, security at border crossings, a write-up of a corporation, descriptions of named NPCs, lists of names for NPCs, a variety of new gear, adept abilities, rules for damage to ruthenium polymers, more new skills, and reviews.

Edition: Third

Formats available: *Portable Document Format

PDF |  493 kilobytes

Issue #13

A short story about immortals, with game rules backing it up, using eight-sided instead of six-sided dice in Shadowrun, a new corporation, a lengthy introduction to an online in-character Shadowrun forum, short descriptions of places and a magical group, a revised version of the article on weights for characters from issue 9, thoughts on automatic fire rules, new skills, and more reviews.

Edition: Third

Formats available: *Portable Document Format

PDF |  1 megabyte

Issue #14

Street samurai NPCs, additional rules for firearms design, thoughts on edges and flaws, new skills, and reviews.

Edition: Third

Formats available: *Portable Document Format

PDF |  685 kilobytes

Issue #15

An alternative character generation system, baseball in 2060, variable magic, write-ups of people and places, a critter and a new magical item.

Edition: Third

Formats available: *Portable Document Format

PDF |  837 kilobytes

Issue #16

A description of the city of Buffalo, New York, an article about soy processing units, an adventure, a new corporation, new gera, and reviews.

Edition: Third

Formats available: *Portable Document Format

PDF |  1.6 megabytes

Issue #17

A street gang, Matrix gangs, additional martial arts styles, new skills, advice for going to game conventions, a look at whether GURPS Atlantis is useful in Shadowrun games, and a review.

Edition: Third

Formats available: *Portable Document Format

PDF |  1.4 megabytes

Issue #18

An edge, a flaw and an adept ability to make “gunslinger” characters, as well as a sampe character, spacecraft, an adventure, write-ups of people, places, and organizations, a new totem and new spells, as well as a new focus.

Edition: Third

Formats available: *Portable Document Format

PDF |  1.4 megabytes

Issue #19

Additional lifestyle rules, thoughts on shadowrunner economics, a new corporation, and new gear (including genetically modified critters).

Edition: Third

Formats available: *Portable Document Format

PDF |  718 kilobytes

Miscellaneous

These are one-off or otherwise “independent” net.books.

Adept Handybook v5.0

A compilation of physical adept abilities.

Edition: Second

Editor: Brett R. “Calvinoi MindFlyer” Brown

Formats available: *Plain Text, *Portable Document Format, *Rich Text Format

Plain Text |  68 kilobytes PDF |  156 kilobytes RTF |  47 kilobytes

Adept Handybook version 1.0

Despite the version number, this is an updated version of the above.

Edition: Third

Editor: Brett R. “Hobbis” Brown

Formats available: *Portable Document Format

PDF |  1.9 megabytes

Adept Compendium 2065

A yet further updated version of the above.

Edition: Third

Editor: Achim Ahlers

Formats available: *Portable Document Format

PDF |  530 kilobytes

Cannon Companion Redux v1 .21

A set of rules for designing firearms. These are similar in many ways to those in Cannon Companion, but are more detailed.

Edition: Third (also usable with second)

Author: Kenneth L. “Tzeentch” Peters

Formats available: *Portable Document Format

PDF |  264 kilobytes

Damion's Shadowrun House Rules version 5.3

A very extensive write-up of the author's house rules.

Edition: Third

Author: Damion Milliken

Formats available: *Portable Document Format

PDF |  932 kilobytes

Damion's Shadowrun House Rules version 6.0

An updated version of the above

Edition: Third

Author: Damion Milliken

Formats available: *Microsoft Word 97

Word 97 |  125 kilobytes

Drool, you idiots.

A compilation of articles for Shadowrun and other games (mainly Cyberpunk 2020).

Edition: Nominally second (the book claims to be usable with all cyberpunk-genre games)

Editor: Norbert G. “BulletShower” Matausch

Formats available: *Portable Document Format, *Microsoft Word 97

PDF |  833 kilobytes Word 97 |  1.6 megabytes

Drugs in Shadowrun

All kinds of drugs for Shadowrun characters to use.

Edition: Second

Authors: Seth Narins & Lester “Wordman” Ward

Formats available: *Plain Text, *PostScript

Plain Text |  71 kilobytes PostScript |  111 kilobytes

The Dumb

A collection of anecdotes of dumb, really dumb things that player characters got up to in Shadowrun games.

Edition: None

Editor: Martin Steffens

Formats available: *Rich Text Format

RTF |  246 kilobytes

GM Handbook

A collection of useful tables, intended as a replacement gamemaster screen.

Edition: Second

Author: Phill Steele

Formats available: *PostScript, *Rich Text Format

PostScript |  124 kilobytes RTF |  19 kilobytes

Gun Production Line version .5 Beta

A set of rules for designing firearms. They appear to be related to Cannon Companion Redux, but the exact connection between the two is unknown.

Edition: Third (also usable with second)

Author: Antoine Diamant-Berger

Formats available: *Portable Document Format

PDF |  301 kilobytes

Harlekynz' Toys

Contains variety of weapons, vehicles and other equipment, plus new spells, spirits, totems, critters, archetypes, and more.

Edition: Second

Authors: Paddy, Wbaer, Martin Hocke

Formats available: *Portable Document Format, *Microsoft Word 97

PDF |  2.5 megabytes Word 97 |  3.7 megabytes

Jane's Rigger Registry 2058 Edition (v0.9)

A full set of vehicle rules and accordingly updated game statistics for all vehicles that existed at the time this was made.

Edition: Second

Author: James W. Lindsay

Formats available: *Portable Document Format, *Rich Text Format

PDF |  543 kilobytes RTF |  103 kilobytes

Macrotech Inc. 2054 Catologue

Weapons, accessories, bioware, cyberware, and optional rules, including a revised (more granular) character generation system and unarmed combat system.

Edition: Second

Author: Rich Nakamura

Formats available: *Portable Document Format, *Microsoft Word 97

PDF |  395 kilobytes Word 97 |  142 kilobytes

Neo-Anarchists Catalog of Dispensable Necessities

A compilation of articles for Shadowrun and other games (mainly Cyberpunk 2020).

Edition: Nominally second (the book claims to be usable with all cyberpunk-genre games)

Editor: Norbert G. “BulletShower” Matausch

Formats available: *Portable Document Format, *Microsoft Word 97

PDF |  652 kilobytes Word 97 |  847 kilobytes

Shadowrun Weapons

Descriptions and game statistics for five weapons based on real-world ones.

Edition: Second/Third

Author: Mage Blade Guild of Roleplayers

Formats available: *Portable Document Format

PDF |  69 kilobytes

SWO Guns

Guns of all kinds, both original designs and converted from Cyberpunk 2020.

Edition: Second

Authors: Studies Of War & Oppression

Formats available: *Plain Text, *PostScript

Plain Text |  191 kilobytes PostScript |  152 kilobytes

The Underworld Opera Surplus Catalog

This is a catalog of 20th-century military aircraft and a few boats, and some additional game rules and weapons for them. (It is, in fact, a Shadowrun conversion of the Nautical/Aviation Handbook for the second edition of Twilight: 2000, covering exactly the same boats and aircraft that does, but with entirely new text. There was also a hardcopy version that the author provided to some of his friends, which had illustrations taken directly from that book, but the version here is a text-only Microsoft Word document.)

Edition: Second (Rigger Black Book)

Author: Mike Ruane

Formats available: *Microsoft Word 97

Word 97 |  42 kilobytes

Virtual Realities 3.0: The Matrix

A complete set of replacement Matrix rules.

Edition: Third (also usable with second)

Author: Kenneth L. “Tzeentch” Peters

Formats available: *Portable Document Format

PDF |  406 kilobytes

Weapons of Anime for Shadowrun, Third Edition, v0.34

As the title says: descriptions and game stats for weapons seen in anime like Akira, Ghost in the Shell, and many others.

Edition: Third (also usable with second)

Author: Greg “Angelkiller_404” Basa

Formats available: *Portable Document Format

PDF |  430 kilobytes